


Green cards represent traps and can only be used on the dungeon grid map. Just like there is only one each of the A and D Defense Cards, there is only one each of the C and S cards too. The C Card gives an attack bonus equal to the amount of the opponent's attack stat. Values on red cards range from +3 to +9, as well as C, and S. a D card will double the hunter's defense, and an A card will maximize the defense. If used in combat, they increase the hunter's defense by the amount on the card. Cards only last for the round in which they are used, then they expire. Both D and A cards will grant total trap protection, increasing the rate to 100%. For example, a yellow +3 will grant a 30% chance of evading a trap. If used on the dungeon grid map, the cards increase the hunter's ability to avoid traps by a percentage of the card's value x10. They range in value from +3 to +9, as well as A, and D. If an E card is used in combat, it will result in definite success in escaping. When used in combat, they increase the hunter's ability to escape from battle for one round. If the an E card is used, it will warp the hunter directly to the exit. When used on the dungeon grid map, blue cards increase the hunter's movement range for that round. There are only 2 blue E cards in the deck. Blue and Yellow cards can be used on the map or in combat, but Red and Green cards can only be used in combat or on the map, respectively.īlue cards affect movement ability. Cards can be used at different times throughout the game for different effects, but they are color-coded to the types of effects they cause. Other players are always able to see each other's hands at all times. 1 point spent on Hit Points will raise the number of maximum Hit Points by 3Įach hunter begins the game with 5 cards drawn randomly out of a deck of 100.2 points spent on Defense will raise the Defense statistic by 1.1 point spent on Attack will raise the Attack statistic by 1.3 points spent on Movement will raise the Movement statistic by 1.When creating a hunter, players are given 11 initial ability points to spend on Movement, Attack, Defense, and Hit Points. The player has 3 options : moving, attacking and resting (which will give him/her 2 cards and quarter of his/her Hit Points back). Other treasure boxes contain other relics, but only the key relic is required to win any one mission. Before entering a dungeon, the player(s) are given a mission to retrieve a key relic hidden in one of the treasure boxes in the dungeon. Four hunters are always present in the dungeon, with the computer controlling any hunters that are not controlled by the players. Gameplay centers around hunting and retrieving relics in a dungeon represented by a randomly generated grid. Eventually the player will compete against a secret organization known as B PHS for the target relics. The story revolves around the player getting jobs from the shop owner to recover relics of interest from dungeons. To be successful they require vital information from the ruins of cities around the world, and assign the task of collecting it to an elite task force known as the Hunters. the Evil Legion of Dr.In the years after a major world war, the few scientists remaining on Earth set out to develop a formula to protect humanity from extinction. Teenage Mutant Ninja Turtles: Shredder’s Revenge.Teenage Mutant Ninja Turtles: The Cowabunga Collection.

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